Incorrect username or password

 
14-05-2024 00:45
|
Season 90 · Week 7 · Day 43
|
Online: 3 877

Football

Football » English » ManagerZone talk

Federation clashes and Beta: ask your questions here!

Badge image
In the article posted today (here: https://www.managerzone.com/?p=news&nid=110716) we have gone through the new clash feature and provided some dates regarding the beta. Please read through that article if you haven’t already.

We are aware that this might seem like a daunting new feature, so we encourage you to ask questions here if things are unclear. Note that we have intentionally left out information regarding the new federation league table and ranking, to avoid dropping too much information at once. In this thread, we would ideally like to discuss the following things:

- How to set your federation first team up to play clashes
- How to play clashes
- And questions regarding the Beta which will be launched next week (at which point we will also provide more detailed information regarding the beta)

Also be aware that we might not be able to answer questions during evenings and weekends, but we will do our best to answer all your questions as quickly as we can.
Views: 4477 Posts: 428
Previous
Page 1 2 3 4 5 6 7 8 9
Next
Reply
Last Message

Re: Federation clashes and Beta: ask your questions here!

Badge image
Clear answer thanks !

Beantwortet: Federation clashes and Beta: ask your questions her

Badge image
One thing I still don't quite understand. I have made two games. That's all I can do. But my opponent has had a second game. That means four games. And I can't do more than two?

Re: Federation clashes and Beta: ask your questions here!

Badge image
Hello everyone!, I'm not going to read everything, so I'm asking and if it's already been done, sorry! xD

1st question, more than important, you cannot change the federation if you sign up on day 1 in X federation and you play the entire season for that same one
(This is because now many strong teams are changing from date to date to help each federation that can and that hurts and leaves other federations without teams, since some have a hard time getting the 16 teams, it bothers them that they change because they are strong teams, that can only be played for 1 single per clash season)

1st contribution, not so important, but it would be good if the matches did not last 3 days, it would be good if they last 2 and the day before the start that the game is already set, to be able to organize 1 day before for each game, yes, everyone ends almost certainly the day the challenge starts


2nd QUESTION this is a query, because I did not find it, the key player has the chance to play against another rival, now what happens if the key player has no rival since the opposing teams do not reach 16 teams? Because he can't use his power to challenge anyone 2 times, that is, 2 different teams happened to us on this date, I almost lost my other wild card because I hadn't challenged anyone, there was just 1 left and I was saving one of the wild card teams so that it could define matches that we could lose, we realized that if you don't challenge a team in 1st place you don't have a chance to challenge the 2nd team with your 3rd game

I really don't know if I explain myself well what I'm asking or trying to contribute xD

Beantwortet: Federation clashes and Beta: ask your questions her

Badge image
We have 16 teams registered. And have played but only with 8 participants. That's probably why the other association was allowed to play 4 games, because all 16 teams played?

Re: Federation clashes and Beta: ask your questions here!

Badge image
Two members (zhonghenngjuli, gongan2023) join the league (ZemHo) can not choose "agree to become the first team of the league", please help to deal with it, thank you.

Re: Federation clashes and Beta: ask your questions here!

Badge image
maxwellsmart81 wrote:

2nd QUESTION this is a query, because I did not find it, the key player has the chance to play against another rival, now what happens if the key player has no rival since the opposing teams do not reach 16 teams? Because he can't use his power to challenge anyone 2 times, that is, 2 different teams happened to us on this date, I almost lost my other wild card because I hadn't challenged anyone, there was just 1 left and I was saving one of the wild card teams so that it could define matches that we could lose, we realized that if you don't challenge a team in 1st place you don't have a chance to challenge the 2nd team with your 3rd game


The key player can always override another result even if he hasn't played any other challenges. So if team x in your federation loses a match, you (as key player) can always go in and challenge the opponent of team x. Regardless if you have played a challenge before or not.

Re: Federation clashes and Beta: ask your questions here!

Badge image
thunderexpress wrote:
The key player can always override another result even if he hasn't played any other challenges. So if team x in your federation loses a match, you (as key player) can always go in and challenge the opponent of team x. Regardless if you have played a challenge before or not.


Nice

but it happened to us that my key player couldn't challenge anyone, that's why the question was asked, after playing he could only challenge anyone

Re: Federation clashes and Beta: ask your questions here!

Badge image
Badge image
[FPFMZ]
President
10 scouts per 1 clash ?
10 scouts per 1 month ?
10 scouts per 1 season ?

Créditos gratuitos para desafíos

Verás que es posible jugar desafíos contra tus oponentes durante un enfrentamiento. Cuando juegues un desafío, jugarás contra la táctica que el usuario haya preparado. Puedes jugar tantos desafíos como quieras y contra cualquier oponente. Hemos añadido 10 créditos gratuitos para que puedas probar esta función.

Re: Federation clashes and Beta: ask your questions here!

Badge image
maxwellsmart81 wrote:
Nice

but it happened to us that my key player couldn't challenge anyone, that's why the question was asked, after playing he could only challenge anyone


Ok, thanks for letting us know. We will check if there is a problem here.

Re: Federation clashes and Beta: ask your questions here!

Badge image
If a key player plays the 2nd challenge against an unchallenged opponent then any other team from this key players fed can override this game and challenge the same opponent.

Is this as it should be or something that needs to be corrected ?

Re: Federation clashes and Beta: ask your questions here!

Badge image
guldhedstornet wrote:
If a key player plays the 2nd challenge against an unchallenged opponent then any other team from this key players fed can override this game and challenge the same opponent.

Is this as it should be or something that needs to be corrected ?


No, it is not as intended but maybe it should work like this. What do you guys think? Change it to being locked after key player override or keep it as is?

Re: Federation clashes and Beta: ask your questions here!

Badge image
I think the overriding role should be restricted to key players only.

As it is now key players can override any one-match challenge, non key players can ONLY override key players 2nd challenge.

Re: Federation clashes and Beta: ask your questions here!

Badge image
Badge image
[CaB]
President
i would like some place/table that SHOW easy wich of your teammates play and who are remaining
so we can more easy tell them to attack

Re: Federation clashes and Beta: ask your questions here!

Badge image
Badge image
[CaB]
President
gordola wrote:
Good evening

Can you find an alternative to be able to see more quickly which users have played their matches and which have not?

For example I can think of something like this




It would be a help to be able to visualize easily who played

Thanks


YES PLEASE

+1

Re: Federation clashes and Beta: ask your questions here!

Badge image
Badge image
[Crew]
President
pibasog wrote:
YES PLEASE

+1


Hey,

We'll take this suggestion into account.

Thanks for the feedback,

Best regards

Re: Federation clashes and Beta: ask your questions here!

Badge image
gordola wrote:
Good evening

Can you find an alternative to be able to see more quickly which users have played their matches and which have not?

For example I can think of something like this




It would be a help to be able to visualize easily who played

Thanks


Hey,

I also agree with this suggestion. I think it would make it much easier and very useful.

Best regards.

Re: Federation clashes and Beta: ask your questions here!

Badge image
Badge image
[ENG]
President
programayin wrote:
10 scouts per 1 clash ?
10 scouts per 1 month ?
10 scouts per 1 season ?

Créditos gratuitos para desafíos

Verás que es posible jugar desafíos contra tus oponentes durante un enfrentamiento. Cuando juegues un desafío, jugarás contra la táctica que el usuario haya preparado. Puedes jugar tantos desafíos como quieras y contra cualquier oponente. Hemos añadido 10 créditos gratuitos para que puedas probar esta función.


I would also like to know the answer to this

Re: Federation clashes and Beta: ask your questions here!

Badge image
hooper14 wrote:
I would also like to know the answer to this


We added 10 free scout credits for everyone to test. Our plan is not to add free scout credits on a regular basis at this point.

Re: Federation clashes and Beta: ask your questions here!

Badge image
hello good morning.

Do you have the confirmed date on which the federations league will restart?

This is how I inform the federations that have not participated so far thank you

Re: Federation clashes and Beta: ask your questions here!

Badge image
Badge image
[FVMZZ]
President
thunderexpress wrote:
No, it is not as intended but maybe it should work like this. What do you guys think? Change it to being locked after key player override or keep it as is?


I think whenever the key player plays, it should be locked.

Re: Federation clashes and Beta: ask your questions here!

Badge image
Badge image
[FVMZZ]
President
mikelony wrote:
Hey,

We'll take this suggestion into account.

Thanks for the feedback,

Best regards


It would be good if the icon is different for the different cases:

Maybe a tick means user played the first match and two ticks the user played both matches.
Then the ticks can be in red/yellow/green depending on defeat/draw/win of the last match played.

Re: Federation clashes and Beta: ask your questions here!

Badge image
Hola, en hockey solo hay 25 federaciones activas, el resto boots. Mi sugerencia seria o que las ligas sean de menos equipos..12 y doble enfrentamiento o bien no ser 16 equipos por federación y poner 8-10.. asi mas federaciones pueden añadirse

Re: Federation clashes and Beta: ask your questions here!

Badge image
Some type of sanction or something like that will be implemented, for the federations that 1 date play 2 or 3 games against another federation all 16 play?

I ask why this harms the scores from date to date, I am seeing federations that played everything in the first dates and already in this one they are playing 6 or 7 matches, which harms the federations that previously faced them, obviously they can also harm later by playing everything against another federation

Re: Federation clashes and Beta: ask your questions here!

Badge image
I like the current scoring system, but I see some flaws depending on the rivals who care little about the competition, since some federations lost more matches but are positioned better than others, something that in soccer scoring would never happen counting only victory and defeat

Re: Federation clashes and Beta: ask your questions here!

Badge image
Hi, sorry for the previous message in Spanish, it was a mistake.

I write it in English:

In hockey there are problems getting federations, currently there are only 25... and the other 23 are boots. Of the 25 active, many cannot have 16 teams. I think the solution would be to reduce the required teams in hockey, for example 8, 10 or 12, that would allow more federations to join. This would also make it more competitive and not only 2 or 3 have a chance to win. Please think about it, playing against boots is boring and against federations with less teams it is a lot of advantage.

Re: Federation clashes and Beta: ask your questions here!

Badge image
One question, how and when will it be decided in which division each federation will play, when the real challenge begins?

Re: Federation clashes and Beta: ask your questions here!

Badge image
I think that will be decided when the championship is over.
According to the federations classification.

Ce: Federation clashes and Beta: ask your questions here!

Badge image
Badge image
[GS]
President
Bonus 6 points is meaningless. Should be 10 or 15 points

Re: Federation clashes and Beta: ask your questions here!

Badge image
isk42 wrote:
Bonus 6 points is meaningless. Should be 10 or 15 points


If not, another option would be to add the points as in the 3-1-0 league but the clash matches are as goals for or against, then victory is rewarded and the difference in points in the clash would define as a goal difference per league

Odp: Federation clashes and Beta: ask your questions here!

Badge image
- 16 vs 16 is too much

- the table order should be based on clash wins

Beantwortet: Federation clashes and Beta: ask your questions her

Badge image
You should definitly work on your Sim, cause nobody understands the results. A difference of 6 Goals isn't normal.

Same tactic in both games, nothing changed.
1st game: I lost 1:5 => https://www.managerzone.com/?p=match&sub=result&mid=1391115196
2nd game: I won 3:1 => https://www.managerzone.com/?p=match&sub=result&mid=1391115200

Re: Federation clashes and Beta: ask your questions here!

Badge image
isk42 wrote:
Bonus 6 points is meaningless. Should be 10 or 15 points


We will be monitoring the situation and make changes when needed. Would like to point out however, that in the future there will be promotion and relegation, leading to a situation where the federations in one group are somewhat similar in strength. The 6 bonus points have been calculated for that type of situation, rather than the current beta where the groups are uneven in terms of strength.

Re: Federation clashes and Beta: ask your questions here!

Badge image
masterkike wrote:
One question, how and when will it be decided in which division each federation will play, when the real challenge begins?


All you will know is the division you will play in, not which group or which specific federations you will be playing against. This will be randomized each season to avoid creating a situation where one branch of the division tree is stronger than another one.

Re: Federation clashes and Beta: ask your questions here!

Badge image
maxwellsmart81 wrote:
I like the current scoring system, but I see some flaws depending on the rivals who care little about the competition, since some federations lost more matches but are positioned better than others, something that in soccer scoring would never happen counting only victory and defeat



I understand what you mean. The idea is to make every point, every match, count. Otherwise once you know that you have won or lost a clash, the remaining matches lose their value.

Re: Federation clashes and Beta: ask your questions here!

Badge image
maxwellsmart81 wrote:
Some type of sanction or something like that will be implemented, for the federations that 1 date play 2 or 3 games against another federation all 16 play?

I ask why this harms the scores from date to date, I am seeing federations that played everything in the first dates and already in this one they are playing 6 or 7 matches, which harms the federations that previously faced them, obviously they can also harm later by playing everything against another federation


Sorry, but I don't understand your question. Can you please try and phraze it in a different way? And also please be very specific about how it harms the feature, I would be very interested in anything that we might have overlooked.

Re: Federation clashes and Beta: ask your questions here!

Badge image
gordola wrote:
hello good morning.

Do you have the confirmed date on which the federations league will restart?

This is how I inform the federations that have not participated so far thank you


We don't have any specific date set yet, we will let you know through the news as soon as we have a date!

Re: Federation clashes and Beta: ask your questions here!

Badge image
guldhedstornet wrote:
I think the overriding role should be restricted to key players only.

As it is now key players can override any one-match challenge, non key players can ONLY override key players 2nd challenge.


I think this is an interesting idea actually. There are pro's and con's with either approach but we will consider it going forward. Your idea solves a problem where if a full federation faces a shorthanded federation, some members of the full federation won't be able to play any matches.

The main drawback that I see is this: in order to play a clash optimally, with your suggestion, a federation might want to play a cash very slowly, match by match, then analyze the situation and carefully choose the next member and opponent. I think most federations will not do this, but the ones near the top may have to do, since it gives such a huge advantage. I think this could be seriously stressful and also lead to a lot of frustration in cases where the communication between members isn't flawless.

Re: Federation clashes and Beta: ask your questions here!

Badge image
maxwellsmart81 wrote:
1st question, more than important, you cannot change the federation if you sign up on day 1 in X federation and you play the entire season for that same one
(This is because now many strong teams are changing from date to date to help each federation that can and that hurts and leaves other federations without teams, since some have a hard time getting the 16 teams, it bothers them that they change because they are strong teams, that can only be played for 1 single per clash season)

I think there might be some edge cases where this will happen, but for the most part (since the division table is ranked on points accumulated, not wins) a federation will always need their strongest members in every single clash, to get every point they can. In the current beta season, division groups are not even in strength, but as soon as we start applying promotion/relegation between seasons, all divisions should start becoming highly competitive. If skilled users moves between federations in order to give one more firepower, another one will be weakened.


maxwellsmart81 wrote:
1st contribution, not so important, but it would be good if the matches did not last 3 days, it would be good if they last 2 and the day before the start that the game is already set, to be able to organize 1 day before for each game, yes, everyone ends almost certainly the day the challenge starts

I'm not sure I understand why you cannot organize for the next clash, while the current one is in session. If team leaders make changes to the first team, those changes will only take effect when the next clash begins, but have no effect on the current clash. Same with individual user away tactics: any changes made will only take effect when the next clash begins.

maxwellsmart81 wrote:
2nd QUESTION this is a query, because I did not find it, the key player has the chance to play against another rival, now what happens if the key player has no rival since the opposing teams do not reach 16 teams? Because he can't use his power to challenge anyone 2 times, that is, 2 different teams happened to us on this date, I almost lost my other wild card because I hadn't challenged anyone, there was just 1 left and I was saving one of the wild card teams so that it could define matches that we could lose, we realized that if you don't challenge a team in 1st place you don't have a chance to challenge the 2nd team with your 3rd game


Ok, I see how this is a problem. This is something we will need to change for sure.

Re: Federation clashes and Beta: ask your questions here!

Badge image
camouflage38 wrote:
One thing I still don't quite understand. I have made two games. That's all I can do. But my opponent has had a second game. That means four games. And I can't do more than two?


I am guessing that the opponent is a key member and can play one additional match against any opponent. If that is not the case, we have some sort of bug.

Re: Federation clashes and Beta: ask your questions here!

Badge image
powdersnow wrote:
Sorry, but I don't understand your question. Can you please try and phraze it in a different way? And also please be very specific about how it harms the feature, I would be very interested in anything that we might have overlooked.


step to explain:

Today in the beta, there are federations that play all the matches that would be the idea, but instead there are others that play less on some dates and complete on others, that makes some federations add more and others add less, regardless of the result of each party.
What I'm going to do is that if you play me all and you lose, you all add 16 against me, but if you play only 10-12 you add less and you benefit me, but you harm my rivals.
So when many federations see themselves lost, they downplay the importance of the matches, our federation has organized itself very well and we try to get 64 points each date or the closest to that, but we have had federations that have played 7 matches against our rivals and against us more of those matches, that's why I ask

Re: Federation clashes and Beta: ask your questions here!

Badge image
powdersnow wrote:
I think there might be some edge cases where this will happen, but for the most part (since the division table is ranked on points accumulated, not wins) a federation will always need their strongest members in every single clash, to get every point they can. In the current beta season, division groups are not even in strength, but as soon as we start applying promotion/relegation between seasons, all divisions should start becoming highly competitive. If skilled users moves between federations in order to give one more firepower, another one will be weakened.


Clear! but today it happens that the federations ask TOP players to play X date for their federation and they change, leaving the other federation with less power, in our case one of my TOP players went 1 date to another federation to help them and obviously we chose not to let him return because we believe that if you start playing for our federation assuming a commitment, we do not accept that you go from here to there as is happening today

Re: Federation clashes and Beta: ask your questions here!

Badge image
masterkike wrote:
Hi, sorry for the previous message in Spanish, it was a mistake.

I write it in English:

In hockey there are problems getting federations, currently there are only 25... and the other 23 are boots. Of the 25 active, many cannot have 16 teams. I think the solution would be to reduce the required teams in hockey, for example 8, 10 or 12, that would allow more federations to join. This would also make it more competitive and not only 2 or 3 have a chance to win. Please think about it, playing against boots is boring and against federations with less teams it is a lot of advantage.


What about this??

Sv: Federation clashes and Beta: ask your questions here!

Badge image
maxwellsmart81 wrote:
step to explain:

Today in the beta, there are federations that play all the matches that would be the idea, but instead there are others that play less on some dates and complete on others, that makes some federations add more and others add less, regardless of the result of each party.
What I'm going to do is that if you play me all and you lose, you all add 16 against me, but if you play only 10-12 you add less and you benefit me, but you harm my rivals.
So when many federations see themselves lost, they downplay the importance of the matches, our federation has organized itself very well and we try to get 64 points each date or the closest to that, but we have had federations that have played 7 matches against our rivals and against us more of those matches, that's why I ask


Very sorry but I still don't quite understand. I will speculate based on what I think you might mean.

If a federation has less members, they will be afflicted with walk-overs in defense, and they will not have the same chance to get points in offense. I am not sure we need to punish them any more then they already are. They will not be able to sustain a position in the higher divisions, but will trickle down towards the bottom of the league structure.

If you are talking about federations playing the majority of their matches on a specific day (for instance the last day of a clash) and fewer matches on another day, I don't see the problem with this.

If you are talking about whether a specific federation might show up with a full 16-member team to one clash, then just 7 members in the next clash, yes I can see how this would affect other federations. This can happen in the regular individual league as well (if a user sells all players in the middle of the season, for instance) and is generally frowned upon. If a federation behaves like this, it will hurt their chances in the league in the short term, and cause them to drop down the table. In the long term, it could give them a bad reputation and it might become very difficult to recruit good players.

Sv: Federation clashes and Beta: ask your questions here!

Badge image
maxwellsmart81 wrote:
Clear! but today it happens that the federations ask TOP players to play X date for their federation and they change, leaving the other federation with less power, in our case one of my TOP players went 1 date to another federation to help them and obviously we chose not to let him return because we believe that if you start playing for our federation assuming a commitment, we do not accept that you go from here to there as is happening today


I also think that the relationship between a federation and their first team members is commitment-based. If a member suddenly leave without communicating, and then expect to be allowed back in, this will cause a breakdown in the relationship. It will also give the user a bad reputation, which may be an obstacle for joining other federations in the future. I don't think we should have any rules which "force" a member to commit themselves to a federation, this should be based on communication and trust. In the sports world, trust and goodwill are valuable commodities and I think that it is no different in ManagerZone.

And I still think that the top players will be needed in the top federations. If a federation doesn't really need their top player every clash in order to achieve their goals, then probably this player is overqualified and will eventually move to a different (better) federation, where his/her performance is needed in every clash. Like I said, there might be some edge cases, but for now I think these kind of things will balance themselves organically once the league have been running for a few seasons. I'm sure we will spot some balancing issues which we'll need to address, but I would like to see how things pan out before making any such decisions, unless there are really strong arguments as to why a certain imbalance might occur.

Sv: Federation clashes and Beta: ask your questions here!

Badge image
masterkike wrote:
What about this??


We will cross this bridge when we get to it. 😊 We are calculating that there should be enough enough users in hockey to go ahead as planned, once everyone who wants to take part in federation clashes have joined a first team. It is also on our end to get the word out as much as possible, but remember that the new features are still taking baby steps, we are still in the beta. If down the road we need to take some sort of action, we will.

Re: Federation clashes and Beta: ask your questions here!

Badge image
powdersnow wrote:
We don't have any specific date set yet, we will let you know through the news as soon as we have a date!


OK, so we understand that, for example, if the news comes out, I make up on August 7, would it be launched, for example, on the 14th and we would have a week to set up a new federation?

I say this because in ours we are 30 users and we want to create a second one so that everyone can play every day.

Re: Federation clashes and Beta: ask your questions here!

Badge image
masterkike wrote:
OK, so we understand that, for example, if the news comes out, I make up on August 7, would it be launched, for example, on the 14th and we would have a week to set up a new federation?

I say this because in ours we are 30 users and we want to create a second one so that everyone can play every day.


I understand, and yes, we will give at least one weeks notice! Most likely more than that.

Re: Federation clashes and Beta: ask your questions here!

Badge image
powdersnow wrote:
If you are talking about whether a specific federation might show up with a full 16-member team to one clash, then just 7 members in the next clash, yes I can see how this would affect other federations. This can happen in the regular individual league as well (if a user sells all players in the middle of the season, for instance) and is generally frowned upon. If a federation behaves like this, it will hurt their chances in the league in the short term, and cause them to drop down the table. In the long term, it could give them a bad reputation and it might become very difficult to recruit good players.


something like that, but not quite like that xD


In short, there are federations that today play all their matches and participate fairly, but there are others that do not play all the matches against some federations but complete all of them against others.

Re: Federation clashes and Beta: ask your questions here!

Badge image
powdersnow wrote:
I also think that the relationship between a federation and their first team members is commitment-based. If a member suddenly leave without communicating, and then expect to be allowed back in, this will cause a breakdown in the relationship. It will also give the user a bad reputation, which may be an obstacle for joining other federations in the future. I don't think we should have any rules which "force" a member to commit themselves to a federation, this should be based on communication and trust. In the sports world, trust and goodwill are valuable commodities and I think that it is no different in ManagerZone.

And I still think that the top players will be needed in the top federations. If a federation doesn't really need their top player every clash in order to achieve their goals, then probably this player is overqualified and will eventually move to a different (better) federation, where his/her performance is needed in every clash. Like I said, there might be some edge cases, but for now I think these kind of things will balance themselves organically once the league have been running for a few seasons. I'm sure we will spot some balancing issues which we'll need to address, but I would like to see how things pan out before making any such decisions, unless there are really strong arguments as to why a certain imbalance might occur.


in the long run, if this does not change or a solution is found, the majority will stop caring about the Clash as has happened with the Federations League, and many federations have stopped competing strongly in that competition.

Re: Federation clashes and Beta: ask your questions here!

Badge image
maxwellsmart81 wrote:
in the long run, if this does not change or a solution is found, the majority will stop caring about the Clash as has happened with the Federations League, and many federations have stopped competing strongly in that competition.


+1
Previous
Page 1 2 3 4 5 6 7 8 9
Next