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05-05-2024 19:23
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Season 90 · Week 5 · Day 34
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Football » English » ManagerZone talk

The actual cost of mz

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So after a long while off and a case of doing the maths... MZ is cheaper than many other silly games I subscribe to.

I'm going to be back in it. Youth league and world league here I come.
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Re: The actual cost of mz

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darkline wrote:
So out of curiosity, if your average salary is $350 USD, how do you even buy & own a computer, pay your electricity & internet service and still have money to buy food, pay rent, heating, gas for your car, taxes, bills and still have spare time & money to relax and pay to play at managerzone?

I doubt anyone earning $350 USD a month is playing MZ to be honest, unfortunately there are very poor people in Argentina but they're more concerned about what they're going to eat tonight than the prices of the tokens in MZ.... now average means average, so if you have 9 people earning $200 a month and 1 person earning $1500 USD a month, your average salary is going to be $330 USD.


The minimum wage in Brazil is 274.09 USD equivalent to 1,412 BRL/R$.

This is not my case, but believe me, more than 60% of the population survives on this amount alone (source: IBGE Brasil)

And from the information I have, Argentina is worse than here in Brazil.

Buying 500 tokens means leaving almost half a salary.

The MZ does have to consider the financial reality of each country.

Re: The actual cost of mz

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[FLUSA]
President
capibaribe wrote:
The minimum wage in Brazil is 274.09 USD equivalent to 1,412 BRL/R$.

This is not my case, but believe me, more than 60% of the population survives on this amount alone (source: IBGE Brasil)

And from the information I have, Argentina is worse than here in Brazil.

Buying 500 tokens means leaving almost half a salary.

The MZ does have to consider the financial reality of each country.


I think the best way to compare managerzone is to a service like Netflix that has 5.000.000 subscribers in Argentina and 17.000.000 in Brasil, people that can afford to pay an internet service and a Netflix subscription is probably the same people that can afford to play managerzone.

Here's a comparison of the cost of Netflix by Country:

https://www.comparitech.com/blog/vpn-privacy/countries-netflix-cost/

Basic in Argentina - $4.71
Basic in Brazil - $5.11
Basic in UK - $9.70
Basic in USA $9.99

Netflix seems to use pretty much a price range according to what I suggest, cost on the most expensive Countries isslightly more than twice the price of the cheaper Countries, so like I said before, if the price for tokens in Argentina/Brazil is 2.40 USD for 25 tokens, then the range should be from $2.40 USD to $4.80 USD.

Now something worth mentioning, the cost of Netflix in other South American Countries is cheaper than in Brazil/Argentina, it's cheaper in Colombia, Bolivia, Venezuela and Paraguay, so one must assume their economy is worst than Brazil/Argentina and the cost of tokens in their Countries I believe is much more expensive.

Is MZ cheap or expensive? In UK/USA 25 tokens costs the same as Netflix, in Brazil/Argentina it costs aprox half the price of Netflix, I think paying half the price of Netflix seems fair and I'll be happy with that.

Odp: The actual cost of mz

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It's amusing how CREW only seems to pay attention to topics when they see a potential profit with minimal effort.

Perhaps they could consider addressing topics related to updating the number of foreigner players to accurately reflect the active player base in each country? Oh, it doesn't provide any profit.

Odp: The actual cost of mz

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Shame on you CREW, you don't seem to be learning anything. Why are you so stubborn?
Foreign players, updates to the SIM, cheaters, experience in football... we don't get any response at all, but when you get a chance for additional profit it's widely communicated.

You don't listen to the community, requests, petitions. This latest news put a final nail to the coffin for me and many others.
From my perspective, economically I don't mind the price increase, but at least improve the overall experience from the game for users in exchange.

I wish you good luck in further arrangements and hopefully one day you will understand that community/customers comes first as many other gaming companies/developers have already learned ;)

Re: The actual cost of mz

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We have been talking internally about loosening up on the foreign player limit for all countries. How would you feel about having no limit at all (note that this is not something we have decided, just want to hear your opinion about it)?
Pros:
* A more lively transfer markets
* Easier to make a push if you have a lot of money
Cons:
* Easier for small countries to reach top div (e.g. more money for played league matches. This could be modified so that team money for league matches in small countries are less worth than in large countries).
* Harder for NCs to keep track of homegrown players?
* Easier to make a push if you have a lot of money

Re: The actual cost of mz

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Maybe share which problem you would like to solve with this?

  • Increasing the amount of youths to train is also a solution in increasing the demand.
  • Potentially, the world-class players will have even more buyers because there is no limit.


This would help the smallest & inactive countries as well as the rich teams.


But also off-topic :)

Ant: The actual cost of mz

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thunderexpress wrote:
We have been talking internally about loosening up on the foreign player limit for all countries. How would you feel about having no limit at all (note that this is not something we have decided, just want to hear your opinion about it)?
Pros:
* A more lively transfer markets
true
* Easier to make a push if you have a lot of money
true. Might be a CON imo
Cons:
* Easier for small countries to reach top div (e.g. more money for played league matches. This could be modified so that team money for league matches in small countries are less worth than in large countries).
false. In small countries, teams are all playing in the top divisions already. The team money for these leagues is not that much.
* Harder for NCs to keep track of homegrown players?
False. https://mzlive.eu/players/ helps with this. Is there a NC who doesn't use it?
* Easier to make a push if you have a lot of money
True


I think there should be no limit to buy foreigner, but you should have a minimum of 7 homegrown players in your squad.

* Work permits might be a good system to discourage teams that buy a lot of players.

Re: The actual cost of mz

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[FLUSA]
President
mwosle wrote:
* Work permits might be a good system to discourage teams that buy a lot of players.


I think this could work, any team can have lets say 4 foreigners without work permit, more than 4 and you need a work permit that gets increasinly costly the more foreign players you have, that could help prevent rich teams from having 20 or 30 foreign players just to train & trade.

Odp: The actual cost of mz

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Useless talks and stupid solutions. Manually intervening to decrease smaller countries match incomes? Stupid. Go for economy classes and learn how such interventions work.

You are approaching the problems the wrong way.

Better to try to draw a roadmap. Where you want the game to be? How much can be invested? How many players left? Can sth be changed in simulator/how game works to attract more players? What makes people play the game? How to deal with foreigner discrepancies? Is making results more random only solution for pushing down teams who gather money for years? Is the distribution/random blocks equal between all teams to have similar chances on market?

Don’t try to fix just one element without all connected.

I don’t mind price going up but with all other mess in the game I won’t pay a single penny and I am about to quit the game.

Cheers and fingers crossed that some really impactful changes are to happen to make the game better.

Odp: The actual cost of mz

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thunderexpress wrote:
We have been talking internally about loosening up on the foreign player limit for all countries. How would you feel about having no limit at all (note that this is not something we have decided, just want to hear your opinion about it)?
Pros:
* A more lively transfer markets
* Easier to make a push if you have a lot of money
Cons:
* Easier for small countries to reach top div (e.g. more money for played league matches. This could be modified so that team money for league matches in small countries are less worth than in large countries).
* Harder for NCs to keep track of homegrown players?
* Easier to make a push if you have a lot of money


It's good that you shared it with us. It's a step into the right direction. A small tip that would help is having this kind of discussion on different topic so people are actually aware that there are some plans/ideas.

Personally:
I wouldn't be against opening the market to everyone without limit, but with work permits past certain number. In long term it would adjust the prices of the players on the market between all the nations. But I agree there should be some limitations.
For example past 4-5 (or any other number, but this would be most realistic) foreign players you need to pay for each additional work permit:
1) 5th player 500k
2) 6th player 1M
3) 7th player 2M and so on..
It should balance the 'push method' you described.

There should also be a small punish mechanic for people that are inactive for long period. It's unhealthy for the game if someone comes after 10 years break and jumps on transfer market to purchase the players. The catch-up mechanic is good and it's needed, but past certain period it should be limited.

But together with this, I would think one step ahead: the experience. In its current state it's something that's trained really slow so either increase the amount gained or completely remove it from the game. This would make the game much more realistic and allow people to use homegrown talents in senior teams when they have enough balls (should be around 21-22 y.o in some cases) and limit potential big purchases via transfer market.

Regards,
Filip

Re: The actual cost of mz

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And maybe explain how this relates to the cost of mz.

Re: The actual cost of mz

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Just coming back to MZ after many years away, I used to play in my 20s and 30s. So much cheaper than many other games online.

Re: The actual cost of mz

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Even though we can't use foreign currencies in Tunisia, it's the same price as in France.
140 vs 1800 euros minimum wage !
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