Training 2.2: Deteriorations

09-09-2014 18:00

It's been more than three Seasons since one of the Managers' worst nightmares was last seen. We are not talking about an unfortunate maxing, we are talking about Player deterioration!

The development of the new deterioration system is progressing well, and as with all changes that have a long term impact, we wanted to take the necessary time to asses how it affects teams and to ensure a fair balance. Therefore we have decided to move the planned release back by two Seasons, to the start of Season 54/46.

To remind everyone that the change is coming and update all Managers with the latest plans, we want to share a fresh update from the development team. Be sure to check the final news for any further tweaks, prior to the final release.

As Player's age, they generally slow down and lack the stamina of their younger peers, they do however retain their technical skills and we want to reflect this in ManagerZone.

At what age will deteriorations happen for Players?


The Players will start to deteriorate between the age of 28 and 30. This is calculated from their Birth Season and not their birthday, meaning the Players may start deteriorating the Season they will turn 28. Deteriorations will occur from Day 1 of the Season. If a Player does not deteriorate on that training day, then he is safe for the full Season ahead.

Affected attributes


A Player will deteriorate in Speed and Stamina (Football), or Quickness and Stamina (Hockey).

Length of the deterioration


There is no fixed length to a Player’s deterioration period, they will deteriorate until they reach their maximum deterioration, they retire, or they are fired.

Max deterioration


A Player can lose a maximum of 2 balls/pucks in each attribute affected by deterioration (a total of 4 balls/pucks).

Minimum attribute level


A Player will never deteriorate below 4 balls/pucks in the affected attribute. For example a Player with 5 Stamina would stop deteriorating in that attribute when he reaches 4 balls/pucks.

If a Player has not reached his maximum potential


If a Player has yet to reach their potential in Speed/Quickness or Stamina, then deterioration will lower their maximum potential instead.

For example, a Player with 7 pucks in Quickness with a maximum potential of 10 will not deteriorate and can continue to train until he reaches 8 pucks, which is now his new maximum potential.

This situation is expected to be rare, as the majority of Players will have been trained in Speed/Quickness and Stamina early in their careers and will have already realised their potential in these attributes.

How deteriorations will work


Between the age of 28 and 30 the Players will start to deteriorate in the affected attributes. The deterioration will start slowly, and will increase by every Season based on the Players age. This means Players who start to deteriorate at 28 will do so slower than Players starting at age 30. The deterioration rate will be at its peak when a Player turns 34.

Each training day one of the two affected attributes will deteriorate.

Important notice: Players with maxed out attributes who start deteriorating will quickly lose a ball/puck in both attributes. While this may look dramatic, please keep in mind that a Player who's just lost a ball/puck is still very close to his previous skill level and will have similar performance on the field/ice.

Help! What can I do to mitigate a Player’s deterioration?


Managers will be able to hire physiotherapists to mitigate the deterioration rate for their Players, but it is not possible to fully prevent the deterioration. The physiotherapist’s aid remains at the same level regardless of the Player’s age, meaning her impact (as a percentage of the deterioration) will be less for older Players.

There is no limitation for the number of physiotherapists you can hire to mitigate your Players deterioration and you will pay for their help on a daily basis (each training day, giving a total of 5 times per week). The cost is calculated based on the Player’s value, and the actual cost will be confirmed in later news.

What if I train the Player in a non-deteriorating attribute?


Moving a Player to another attribute on the Training Field, or completely removing him from the Training Field will not prevent deterioration. Only Players with help from a physiotherapist will have their deterioration mitigated.

It is however fully possible to use a physiotherapist and continue a Player's training in any of the other attributes. In that case you will see two entries in the daily Training Report, one for the deterioration and one for any improvement in the other skill trained.

What about Players aged over 28 when the new system is launched?


Players older than their regular deterioration start age will immediately start to deteriorate when the system is launched. Their deterioration speed will follow the same procedure as any other Player reaching their deterioration age (i.e a 35 year old Player will deteriorate faster than a 32 year old and so on). However we will not punish these Players retroactively, meaning they will not lose balls/pucks for deteriorations that they may have missed.

Football: Changes to Experience


One important goal with Training 2.x, including changes to the Training Speed, a new Coach and Deterioration system, is that we want Players to peak earlier than they did in the past. Besides all these exciting updates to Training, the last piece of this puzzle is to make changes to the attribute Experience in Football. Two important changes are planned;
  1. Players will gain more experience whilst competing in the Youth Leagues.
  2. All Players (Senior and Youth) will gain experience faster, so you should expect that all Players will reach their maximum value in this attribute earlier in their career. (All Players have the same maximum potential of 10 in Experience)

Our aim is to release this change in Season 52. This will give all Players time to gain experience before deteriorations begin again.

Comparison old and new deterioration system


AreaOld systemNew system
Starting ageAs early as 22-2328
Affected attributesAllSpeed/Quickness and Stamina
Maximum DeteriorationNo max, but very slow deterioration4 skill levels


Release Plan


Season 52: Changes to Experience in Football
Season 54/46: New deterioration system